Accuracy
-- Refined - +2-5 Accuracy
Eagle's - +6-8 Accuracy
Falcon's - +12-15 Accuracy
Zephyr's - +19-20 Accuracy
Strength
Burly - +4-5 Strength
Hound's - +8-10 Strength
Tiger's - +13 Strength
Lionheart - +20 Strength
Stamina
Mammoth's - +4 Stamina
Titan's - +8-10 Stamina
Juggernaut's - +13-15 Stamina
Leviathan's - +20 Stamina
Willpower
Clever - +2-4 Willpower
Friar's - +7-9 Willpower
Bishop's - +12-13 Willpower
Archbishop's - +17 Willpower
All Attributes
Bold - All Attributes +3-5
Courageous - All Attributes +6-10
Fearless - All Attributes +11-15
- The above properties can appear as Normal, Rare, and Legendary modifiers. The only apparent difference amongst them appears to be the required iLvl for the modifier to appear.
Hit Points
Healthy - +7-20 Hit Points
Bountiful - +23-38 Hit Points
Robust - +54-60 Hit Points
Vigorous - +73 Hit Points
Power Points
Energizing - +7-9 Power Points
Invigorating - +17-19 Power Points
Supercharged - +29 Power Points
- Similar to the +Stat properties, these can appear as a mixture of Normal, Rare, and Legendary. Higher rarity increases the amount of points relative to the iLvl. Ie: Normal iLvl 20 Healthy value < Rare iLvl 20 Healthy value.
Luck
Lucky- +32 Luck
Fortunate - +45-50 Luck
Prosperous - +60-65 Luck
Hit Point Bonus %
Sustaining - +5% Hit Points
Restorative - +8-11% Hit Points
Bracing - +13-14% Hit Points
Health Regen
Healing - Health Regen 14-21/Min
Mendicant - Health Regen 31/Min
Panacea - Health Regen 34-73/Min
Power Regen
Recharging - Power Regen 12-16/Min
Reviving - Power Regen 23-25/Min
Ameliorating - Power Regen 31-54/Min
- These numbers may be slightly off as Patch 0.1 claimed to have retuned the mechanics of Heath and Power Regen and some of this data was gathered during Patch 0.
Proc abilities
Shrapnel -
Crippling, Enervating , Debilitating
Rebounder Bolts -
Bouncing, Reflecting , Ricochet
Exploding Spikes -
Blasting, Exploding , Eruptive
Fire Nova -
Explosive, Charring , Searing
Electric Discharge -
Thundering, Striking , Bolting
Charged Bolts -
Charged, Storm , Tempest
Spectral Nova -
Tempering, Diminishing , Weakening
Toxic Nova -
Viperous, Virulent , Venomous
- These Proc properties can come in 4 flavors - "on Attack" (while swinging/shooting), "on Hit", "on Kill", and "when Hit".
I've been told that Nova effects originate on the target whereas non-Nova abilities originate on the player triggering them (though "when Hit" is always player centered, due to the nature of the effect, I believe), though I've only had limited testing experience with them.
- You can find all 4 flavors of Procs for all the different elements/abilities.
Defensive Procs
Barbed - Minor Physical Thorns
Asperous - Moderate Physical Thorns
Thorned - Major Physical Thorns
Fevered - Minor Fire Thorns
Febrile - Moderate Fire Thorns
Pyretic - Major Fire Thorns
Powered - Minor Electrical Thorns
Electrostatic - Moderate Electrical Thorns
Energized - Major Electrical Thorns
Ethereal - Minor Spectral Thorns
Empyrean - Moderate Spectral Thorns
Celestial - Major Spectral Thorns
Rotted - Minor Toxic Thorns
Decomposing - Moderate Toxic Thorns
Corroded - Major Toxic Thorns
Defenses
Primal - Minor All Defenses
Chromatic - Moderate All Defenses
Kaleidoscopic - Major All Defenses
Stabilizing - Minor Stun Defense
Braced - Moderate Stun Defense
Steadied - Major Stun Defense
Extinguishing - Minor Ignite Defense
Dousing - Moderate Ignite Defense
Stifling - Major Ignite Defense
Resistant - Minor Shock Defense
Shielded - Moderate Shock Defense
Grounded - Major Shock Defense
Synchronized - Minor Phase Defense
Harmonic - Moderate Phase Defense
Concordant - Major Phase Defense
Vaccinating - Minor Poison Defense
Immunizing - Moderate Poison Defense
Inoculating - Major Poison Defense
- Numbers are highly affect by iLvl. Normal appears to be on par with 10x iLvl while Rare and Legendary seem to employ values close to 20x iLvl.
Armor Value and Shields
Statuesque - +3-5% Total Armor Value
Monolithic - +7-8% Total Armor Value
Colossal - +10% Total Armor Value
- Seems to be a Legendary only property.
Guarded - +9-17 Armor
Protected - +16-19 Armor
Solid - +13 Armor
Resolute - +42 Armor
Secure - +37-45 Armor
Impregnable - +50-100 Armor
Buffering - +6-16 Shields
Barricading - +17-30 Shields
Assimilating - +27-44 Shields
Redirecting - +20-45 Shields
Ablative - +50-100 Shields
Elemental Damage and Attack Strength
Hammering - ?% Physical Damage
Bashing - +15-17% Physical Damage
Pummeling - +20-21% Physical Damage
Forceful - +Minor Stun Attack Strength
Compelling - +Moderate Stun Attack Strength
Roundhouse - +Major Stun Attack Strength
Kindled - +11% Fire Damage
Inflamed - +15% Fire Damage
Volcanic - +21% Fire Damage
Burning - +Minor Ignite Attack Strength
Igniting - +Moderate Ignite Attack Strength
Combustible - +Major Ignite Attack Strength
Juiced - +??% Electrical Damage
Galvanized - +15% Electrical Damage
Volted - +21% Electrical Damage
Stunning - +Minor Shock Attack Strength
Dazing - +Moderate Shock Attack Strength
Staggering - +Major Shock Attack Strength
Eerie - +11-12% Spectral Damage
Lucent - +17% Spectral Damage
Radiant - +20% Spectral Damage
Spirited - +Minor Phase Attack Strength
Hallowed - +Moderate Phase Attack Strength
Consecrated - +Major Phase Attack Strength
Sickening - +11% Toxic Damage
Loathsome - +17% Toxic Damage
Tainted - +21% Toxic Damage
Contaminated - +Minor Poison Attack Strength
Polluted - +Moderate Poison Attack Strength
Radiated - +Major Poison Attack Strength
- Attack strengths are also iLvl weighted.
Nonspecific Damage and Criticals
Fouled - +19% Damage
Blackened - +20% Damage
Blessed - +18-20% Damage
Sacred - +22-24% Damage
Divine - +26% Damage
Vindicator's - +1% Critical Chance Bonus
Punisher's - +3-4% Critical Chance Bonus
Avenger's - +5-6% Critical Chance Bonus
Crusher - +57% Critical Damage Bonus
Compensated - +64-65% Critical Damage Bonus
Vanquisher - +86-87% Critical Damage Bonus
Regulated - +92-101% Critical Damage Bonus
Annihilator - +105-113% Critical Damage Bonus
Harmonized - +121-135% Critical Damage Bonus
Shield Interaction
Disrupting - +51-57% Shield Overload
Subverting - +83% Shield Overload
Demolishing - +91-99% Shield Overload
Perforating - 39% Shield Penetration
Piercing - 49-53% Shield Penetration
Penetrating - +65-66% Shield Penetration
Anti Creature type Modifiers
[Type] = Beast, Necro, Demon, Spectral
[Type] Seeker's - +24-28% Damage vs [Type]
[Type] Tracker's - +36-41% Damage vs [Type]
[Type] Hunter's - +48-54% Damage vs [Type]
[Type]blight - +61-70% Critical Chance Multiplier vs [Type]
[Type]scourge - +97-104% Critical Chance Multiplier vs [Type]
[Type]bane - +121-131% Critical Chance Multiplier vs [Type]
[Type] Lasher's - +128% Critical Damage Bonus vs [Type]
[Type] Mauler's - +205-208% Critical Damage Bonus vs [Type]
[Type] Slayer's - +242-263% Critical Damage Bonus vs [Type]
Misc Weapon Efficiency/Effectiveness Properties
Aligned - +7% Range
Ranged - +9% Range
Telescopic - +12-13% Range
Extracircumferential - +10% Splash Damage Radius
Supercircumferential - +15% Splash Damge Radius
Megacircumferential - +20% Splash Damage Radius
Steady - Energy Consumption -4-7
Consistent - Energy Consumption -9-10
Faultless - Energy Consumption -13
Minion Buffs
Agreeable - +15% Minion Health
Commodious - +20-27% Minion Health
Beneficial - +33-36% Minion Health
Bracing - +24% Minion Armor
Reinforcing - +36-43% Minion Armor
Buttressing - +45-49% Minion Armor
Acerbic - +20% Minion Damage
Slashing - +18-25% Minion Damage
Scathing - +19-30% Minion Damage
General Skill Properties
Stretching - +5% buff skill duration
Spanning - +8-9% buff skill duration
Enduring - +12% buff skill duration
Continuing - +4-7% boost skill duration
Prolonging - +8% boost skill duration
Persisting - +14% boost skill duration
Afflicted - +7% curse skill duration
Grevious - +?% curse skill duration
Woeful - +14% curse skill duration
Movement and Speed
Agile - +5% Movement Speed
Spry - +8-10% Movement Speed
Nimble - +12-14% Movement Speed
Quicksilver - +16-18% Movement Speed
Class Skill Properties
Smithed - +11% Combat skill damage
Gunsmithed - +15% Combat skill damage
Sighted - +20-22% Combat skill damage
Sparing - -10% Tactical skill power cost
Efficient - -12-14% Tactical skill power cost
Spartan - -16-17% Tactical skill power cost
Triggered - +??% Tactical skill use rate
Quickdrawn - +12-13% Tactical skill use rate
Snapshot - +??% Tactical skill use rate
????? - -??% Evocation skill power cost
Rapacious - -12% Evocation skill power cost
Expeditious - -16% Evocation skill power cost
Augmented - +11% Evocation skill damage
Increscent - +17% Evocation skill damage
????? - +??% Evocation skill damage
Accelerated - +11% Evocation skill use rate
Ardent - +14% Evocation skill use rate
????? - +??% Evocation skill use rate
Moderate - -9% Swordsmanship skill power cost
Practical - -13% Swordsmanship skill power cost
Miserly - -17% Swordsmanship skill power cost
Sharp - +??% Swordsmanship skill damage
Sharper - +17% Swordsmanship skill damage
Sharpened - +??% Swordsmanship skill damage
Glorified - +10% Swordsmanship skill use rate
Exalted - +12% Swordsmanship skill use rate
Zealous - +14% Swordsmanship skill use rate
+ All Skills Properties
Gladiator's - +1 all Blademaster Skills
Hero's - +1 all Guardian skills
Skirmisher's - +1 all Marksman skills
Pioneer's - +1 all Engineer skills
Theurgist's - +1 all Evoker skills
Bringer's - +1 all Summoner skills
- Legendary only properties
+ Specific Skills Properties
Skillful - 1 Rank of Random Skill
Proficient - 2 Ranks of Random Skill
Masterful - 3 Ranks of Random Skill
Able - 1 Rank of Random Skill
- Able seems to be intended for either higher level skills or lower iLvl items, though it doesn't seem to be functioning precisely in either of those matters, especially since Skillful seems capable of granting high level skills even on lower iLvl items.
Presently Unsorted
Stabilized - +18% Critical Chance Multiplier
Equalized - +22% Critical Chance Multiplier
Marksman's - +44% Weapon Accuracy
Veracious - Weapon Accuracy Degradation -40
Linear Accelerated - Increases Missle Speed by 49%
Railed - Increases Missile Speed by 72%
Swift - +2 Sprint
Fawke's - +Minor Ignite Attack Strength (Armor Property)
- As others have pointed out, Fawke's is still an existing property, even after the end of the event.