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Each faction will have unique weapons and armor available to the player that other factions will be unable to use.

Quest EquipmentEdit

For a number of quests, a player will recieve items to be used in certain circumstances. Some of these are equippable, others are only part of the inventory. The quest equipment usually requires to be used at certain location or monsters. This can be done while equiped and while in the inventory. Some items, such as the laser goggles, only work in specific area's and operate only when worn.

TemplarEdit

WeaponsEdit

Swords

Shield

Pistols

ArmorEdit

Fawkes' Firestarters (Lvl 15, Unique, Subscriber only)

Defender Armor +X% Armor.

Strongest stats avaliable in the game, this tanking set will help you absorb majority of the damage, yet it slows you down because of its weight. Usually Guardians wear this set.

Order Armor +X Special attack Defense.

A well balanced armor, it is based on elemental defense and armor protection.

Swordman's Armor +X% Melee speed. +X Shields

Lightest Templar armor, hence it is weak. To help compensate, shields are added to help protect the Templar. Because the armor is the lightest, the Templar will travel faster and strike enemies down faster. Usually Blademasters wear this set.

CabalistEdit

WeaponsEdit

Focus Items

Pistols

ArmorEdit

Caster Armor -X% Power cost for Cabalist skills.

Summoner Armor +X% Minion Damage. +X% Minion HP.

Invoker Armor +X% Elemental damage.

HunterEdit

WeaponsEdit

Rifles

Pistols

ArmorEdit

Quartermaster Armor +X% Minion Damage. +X% Minion HP.

Rifleman Armor +X% damage.

Military Armor

Subcategories

This category has the following 2 subcategories, out of 2 total.

E

F

Pages in category "Equipment"

The following 13 pages are in this category, out of 13 total.

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