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hunter weaponsEdit

hunters can use a large variety of weapons, however not all are ranged.

Weapon typesEdit

Automatic RifleEdit

xm55 20mm RifRounds per Minute:300Edit

  • Applicable mods:battery, ammo
  • Min character level:1mauro
  • Range:25m

F-S volt rifleEdit

Arclight Thermite rifleEdit

XM57 25mm rifleEdit

  • Damage type:physical
  • Rounds per Minute:300
  • Applicable mods:battery, ammo, tech
  • Min character level:12
  • Base Damage:12-17
  • Range:25m

Arclight exothermic rifleEdit

F-S electropulse rifleEdit

  • Damage type:Electoric
  • Rounds per Minute:400
  • Applicable mods:battery, tech, relic
  • Min character level:16
  • Base Damage:9-10
  • Range:25m

machine pistolEdit

SRACEdit

  • Damage type:physical
  • Rounds per Minute:240
  • Applicable mods:ammo
  • Min character level:1
  • Base Damage:2-4
  • Range:25m

rocket pistolEdit

XM41 thermal bolterEdit

  • Damage type:fire
  • Rounds per Minute:85
  • Applicable mods:fuel
  • Min character level:1
  • Base Damage:3-4
  • Range:20m

XM313 RaptorEdit

  • Damage type:physical
  • Rounds per Minute:600
  • Applicable mods:battery, fuel
  • Min character level:14
  • Base Damage:2-5
  • Range:18m

XM42 convection bolterEdit

  • Damage type:Fire
  • Rounds per Minute:100
  • Applicable mods:Fuel
  • Min character level:11
  • Base Damage:7-9
  • Range:20m

XM43 chrome bolterEdit

  • Damage type:Fire
  • Rounds per Minute:120
  • Applicable mods:Fuel
  • Min character level:20
  • Base Damage:8-10
  • Range:20m

Rocket launcherEdit

XM107 fire fox launcherEdit

  • Damage type:fire
  • Rounds per Minute:30
  • Applicable mods:fuel, rockets
  • Min character level:1
  • Base Damage:14-17
  • Range:40m

XM108 trident launcherEdit

  • Damage type:fire
  • Rounds per Minute:40
  • projectiles:6
  • Applicable mods:fuel, rocket
  • Min character level:2
  • Base Damage:3-3
  • Range:20m

Arclight combustion gunEdit

F-S 'Talon LauncherEdit

  • Damage type:physical
  • Rounds per Minute:40
  • Applicable mods:battery, fuel, relic, rocket
  • Min character level:9
  • Base Damage:11-15
  • Range:40m

XM171 thermo CannonEdit

Nanodyne Hellcat MIRVEdit

  • Damage type:Spectral
  • Rounds per Minute:75
  • Applicable mods:battery, ammo
  • Min character level:15
  • Base Damage:16-20
  • Range:40m

sniper rifleEdit

F-S 'Poseidon' snprEdit

F-S 'Triton' snprEdit

  • Damage type:Spectoral
  • Rounds per Minute:24
  • Applicable mods:fuel, tech, battery,
  • Min character level:13
  • Base Damage:102-125
  • Range:40m

Laser rifleEdit

XM803 Zeus rifleEdit

nanodyne venom lanceEdit

  • Damage type:physical
  • Rounds per Minute:Constant
  • Applicable mods:Fuel, tech
  • Min character level:15
  • Base Damage:63-83
  • Range:20m

close Range WeaponEdit

xm666 blade sawEdit

Laser PistolEdit

Nanodyne fire starterEdit

  • Damage type:Fire
  • Rounds per Minute:Constant
  • Applicable mods:Fuel
  • Min character level:10
  • Base Damage:19-23
  • Range:20m

heavy rifleEdit

Arclight cluster rifleEdit

F-S mongoose launcherEdit

shot gunEdit

Nanodyne shotgunEdit

Nanodyne shockstormEdit

  • Damage type:physical, Electric
  • Rounds per Minute:75
  • Applicable mods:battery, ammo
  • Min character level:1
  • Base Damage:2*(5-7)
  • Range:25m
  • notes this Weapon deals 5-8 electric and 5-7 physical Damage

Sniper PistolEdit

  • Damage type:Electric
  • Rounds per Minute:30
  • Applicable mods:battery, ammo
  • Min character level:17
  • Base Damage:52-62
  • Range:40m

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