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  • 00:53, October 9, 2008 ‎Blademaster (hist) ‎[32 bytes] ‎79.107.141.7 (Talk) (New page: <math>Insert formula here</math>)
  • 03:56, July 11, 2008 ‎Errolz (hist) ‎[12 bytes] ‎203.158.221.227 (Talk) (New page: roaclaliroba)
  • 18:17, June 29, 2008 ‎Nano shard (hist) ‎[109 bytes] ‎87.53.180.229 (Talk) (New page: A nanoshard is an item needed for upgrading at the Nanoforge.)
  • 14:19, June 23, 2008 ‎Hellgate: London save format (hist) ‎[179 bytes] ‎Roleg (Talk | contribs) (New page: Category:Hellgate save file format Hellgate save file format like Witcher save file format and can be found in this link: [http://witcher.wikia.com/wiki/TheWitcherSave_Format])
  • 03:45, April 25, 2008 ‎Templar Weapons (hist) ‎[1,037 bytes] ‎203.154.9.29 (Talk) (New page: The range of arsenal for Templar include both melee and range weapons. There are 3 groups of them; Sword, Shield and Pistol. Sword is primary weapon for both Templar classes; Guardian and...)
  • 10:36, April 7, 2008 ‎Status Effects (hist) ‎[355 bytes] ‎Phazio (Talk | contribs) (New page: There are five different '''Status effects''' in Hellgate: London; Ignite, Phase, Poison, Shock and Stun. In order to apply a status effect to an enemy the player mus...)
  • 11:35, March 25, 2008 ‎Affix List (hist) ‎[10,730 bytes] ‎Rumasc (Talk | contribs) (new)
  • 11:32, March 25, 2008 ‎Enchancements (hist) ‎[10,730 bytes] ‎Rumasc (Talk | contribs) (new)
  • 11:07, March 25, 2008 ‎World map (hist) ‎[181 bytes] ‎Rumasc (Talk | contribs) (new)
  • 13:22, March 18, 2008 ‎Patch 1.2 (hist) ‎[21,211 bytes] ‎Rumasc (Talk | contribs) (New page: Hello everyone! This patch is has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature. First and foremost is the introduction o...)
  • 10:56, March 10, 2008 ‎Items (hist) ‎[866 bytes] ‎Rumasc (Talk | contribs) (New page: In the game, one will encounter a large number of different items. These fit in the following categories: ===Equipment=== Equipment are all the items that can be equipped on a charac...)
  • 09:27, March 10, 2008 ‎Luck (hist) ‎[2,379 bytes] ‎Rumasc (Talk | contribs) (New page: You kill a monster. Items drop out of said monster. Between those two actions, a chance roll occurs. The item that drops, let's say it's a sword, has a chance of being either Normal, Enhan...)
  • 12:40, January 25, 2008 ‎Patch 0.7 (hist) ‎[7,946 bytes] ‎212.238.248.162 (Talk) (New page: Happy Holidays! As we move into the cold days of winter, we’ve been working on making your holidays as bright as possible. We are incredibly appreciative to all of our players that ha...)
  • 17:26, December 15, 2007 ‎Spectral Damage (hist) ‎[323 bytes] ‎81.178.117.110 (Talk) (New page: One of the damage types in Hellgate: London is Spectral damage. Whenever Spectral damage is dealt there is a chance that the target will be phased for a short time, this is represented b...)
  • 14:56, December 15, 2007 ‎Toxic Damage (hist) ‎[263 bytes] ‎81.178.117.110 (Talk) (New page: One of the damage types in Hellgate: London is toxic damage. *Whenever toxic damage is dealt there is a chance that the target will be poisoned. The poison status effect causes damage ove...)
  • 14:54, December 15, 2007 ‎Phase Damage (hist) ‎[0 bytes] ‎81.178.117.110 (Talk) (New page: One of the damage types in Hellgate: London is phase damage. *Whenever phase damage is dealt there is a chance that the target will be phased for a short time, this is represented by a pu...)
  • 14:50, December 15, 2007 ‎Fire Damage (hist) ‎[539 bytes] ‎81.178.117.110 (Talk) (New page: One of the damage types in Hellgate: London is Fire Damage, many weapons in the game deal fire damage such as Molten Edge swords and firearms. Many mods also add fire damage to weapons...)
  • 14:37, December 15, 2007 ‎Physical Damage (hist) ‎[184 bytes] ‎81.178.117.110 (Talk) (New page: One of the damage types in Hellgate London is physical damage. Various weapons can deal physical damage; these include templar swords, shields and firearms. *In most cases when physical d...)
  • 10:49, December 15, 2007 ‎Craftsmen (hist) ‎[721 bytes] ‎81.178.117.110 (Talk) (New page: *Craftsmen are found in most tube stations, usually near the merchant and apper with the same currency symbol over thier head as the merchant has. *There are a number of items that can be ...)
  • 10:42, December 15, 2007 ‎Storage locker (hist) ‎[314 bytes] ‎81.178.117.110 (Talk) (New page: *Storage lockers are found in every tube station, usually near the merchant. The look like a square set of lockers and provide extra storage in addition to the players inventory. *Storage ...)
  • 20:34, December 12, 2007 ‎Quest Test (hist) ‎[0 bytes] ‎67.83.59.157 (Talk) (New page: Coming so Category:Quests)
  • 18:54, December 6, 2007 ‎Goetia (hist) ‎[1,108 bytes] ‎Pure Soldier (Talk | contribs) (New page: '''Goetia''' is a book based on the Hellgate: London video game that was released on Halloween of 2007. 2024: Four years after the Demons opened the planar rift known as the Hellg...)
  • 11:24, December 6, 2007 ‎Quest I.8 (hist) ‎[1,765 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: Test Monkey Quest Type: Storyline. Quest Giver: Brandon Lann at Covent Garden Station Quest Ender: The Sage at Prodigal Library (?) Available: after [[Quest...)
  • 11:04, December 6, 2007 ‎Quest I.7 (hist) ‎[1,325 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: Hell's Yard Quest Type: Storyline. Quest Giver: Brandon Lann at Covent Garden Station Quest Ender: Brandon Lann at Covent Garden Station Available: after I....)
  • 03:03, December 6, 2007 ‎Vitero-Doll's Unofficial Evoker Strategy Guide (hist) ‎[24,480 bytes] ‎152.30.220.35 (Talk) (New page: In progress. Category:Evoker)
  • 15:48, December 3, 2007 ‎Radio Transmission (hist) ‎[1,158 bytes] ‎Rumasc (Talk | contribs) (New page: == Gameplay == There are a couple of missions a player can recieve via radio transmission. A signal will announce you have recieved a message, after which a message at the bottom of the s...)
  • 14:52, November 30, 2007 ‎Patch 0.6 (hist) ‎[3,241 bytes] ‎Rumasc (Talk | contribs) (New page: ==Introduction== Hello everyone! We hope our U.S. players had a great Thanksgiving holiday and that everyone had a fantastic weekend of playing Hellgate: London. We kept working through ou...)
  • 14:50, November 30, 2007 ‎Patch 0.5 (hist) ‎[5,428 bytes] ‎Rumasc (Talk | contribs) (New page: ==Introduction== Greetings everyone! We’ve spent the last week or so reading the forums, talking with our players, and working our way through the top issues with the game as quickly as...)
  • 14:00, November 30, 2007 ‎Quest I.6 (hist) ‎[612 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: Quest Type: Storyline. Quest Giver: Quest Ender: Available: '''Goal:''' '''How to solve:''' Rewards: Extra: Category:Quests)
  • 14:00, November 30, 2007 ‎Quest I.5 (hist) ‎[503 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: Break on Through Quest Type: Storyline. Quest Giver: Techsmith 101 at Holborn Station Quest Ender: Techsmith 101 at Holborn Station Available: '''Goal:...)
  • 13:59, November 30, 2007 ‎Quest I.4 (hist) ‎[186 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: Quest Type: Storyline. Quest Giver: Murmur Quest Ender: Techsmith 101 Available: '''Goal:''' '''How to solve:''' Rewards: Extra: Category:Quests)
  • 13:57, November 30, 2007 ‎Quest I.3 (hist) ‎[777 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: Quest Type: Storyline. Quest Giver: Quest Ender: Available: '''Goal:''' '''How to solve:''' Rewards: Extra: Category:Quests)
  • 13:54, November 30, 2007 ‎Quest I.2 (hist) ‎[1,084 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: Forage Quest Type: Storyline. Quest Giver: Murmur at Russell Square Quest Ender: A Templar Seraph at Russel Square Available: After completing [[Quest I.1: F...)
  • 13:51, November 30, 2007 ‎Quest I.1 (hist) ‎[769 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: "Find Murmur" Quest Type: Storyline. Quest Giver: Murmur via Radio Transmission at entering Russell Square Quest Ender: Murmur at Russell Square Availab...)
  • 12:42, November 30, 2007 ‎Find (hist) ‎[0 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: "Find Murmur" Quest Type: Storyline. Quest Giver: Murmur via Radio Transmission at entering Russell Square Quest Ender: Murmur at Russell Square Availabl...)
  • 12:39, November 30, 2007 ‎Return (hist) ‎[0 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: Quest Type: Storyline. Quest Giver: at Quest Ender: at Available: . '''Goal:''')
  • 12:35, November 30, 2007 ‎Collect 8 capacitors (hist) ‎[0 bytes] ‎Rumasc (Talk | contribs) (New page: Quest Name: “Break on Through” Quest Type: Storyline. Quest Giver: Techsmith 101 at Holborn Station Quest Ender: Techsmith 101 at Holborn Station Available: After ha...)
  • 09:45, November 30, 2007 ‎Mel Odom (hist) ‎[1,276 bytes] ‎Rumasc (Talk | contribs) (New page: '''Mel Odom''' (born 1957) is a writer who has published more than 140 books. He is best known for his novels of science fiction and fantasy, though he has also written non-fiction about c...)
  • 16:05, November 27, 2007 ‎Cabalist Weapons (hist) ‎[820 bytes] ‎Nukeforum (Talk | contribs) (New page: Cabalist weapons consist of a variety of guns (mostly pistols), and the primary weapon of the Cabalist, focus weapons. Focus weapons are extremely important to the Cabalist, especially th...)
  • 16:38, November 26, 2007 ‎The Burn (hist) ‎[1,052 bytes] ‎Rumasc (Talk | contribs) (New page: The twisted corrupting of the area of man. It is unknown if The Burn is contained to the planet, or if this dimension of rage and destruction is spilling all over ours. Little is known a...)
  • 16:10, November 26, 2007 ‎F-S 'Poseidon' snpr (hist) ‎[508 bytes] ‎Rumasc (Talk | contribs) (New page: Though called SNPR, this is actually more a single shot long ranged rifle. The Sniper function is only available to Hunters who posses the Sniper Stance. The rifle has a low rate of f...)
  • 15:51, November 26, 2007 ‎Energy Shields (hist) ‎[1,533 bytes] ‎Rumasc (Talk | contribs) (New page: Using ancient lore and powerful incantations, spellcrafters and technicians have been able to imbue items with mystical protection against the demonic invaders. ==The effect of Energy Shi...)
  • 15:33, November 26, 2007 ‎Armor Rating (hist) ‎[1,255 bytes] ‎Rumasc (Talk | contribs) (New page: The armor rating is the total amount of armor a player has. ==The effect of armor== Armor rating helps prevent damage, the higher the armor rating, the less damage a player will take fr...)
  • 01:26, November 26, 2007 ‎Hunter Weapons (hist) ‎[3,336 bytes] ‎75.31.51.89 (Talk) (New page: =hunter weapons= hunters can use a large verity of ranged weapons how ever not all ranged weapons =weapon types= ==Automatic Rifle== ===xm55 20mm Rifle=== damage type:physical Rounds pe...)
  • 12:30, November 23, 2007 ‎Faction free Equipment (hist) ‎[326 bytes] ‎Rumasc (Talk | contribs) (New page: Faction free Equipments)
  • 12:20, November 23, 2007 ‎Hunter Armor (hist) ‎[129 bytes] ‎Rumasc (Talk | contribs) (New page: Quartermaster Armor +X% Minion Damage. +X% Minion HP. Rifleman Armor +X% damage. Military Armor Categroy:Armor)
  • 12:17, November 23, 2007 ‎Cabalist Armor (hist) ‎[168 bytes] ‎Rumasc (Talk | contribs) (New page: Caster Armor -X% Power cost for Cabalist skills. Summoner Armor +X% Minion Damage. +X% Minion HP. Invoker Armor +X% Elemental damage.)
  • 12:14, November 23, 2007 ‎Templar Armor (hist) ‎[551 bytes] ‎Rumasc (Talk | contribs) (New page: Defender Armor +X% Armor. Strong in defense against damage, this is the thoughest armor you will find. Order Armor +X Special attack Defense. A well balanced armor, focussing on...)
  • 11:34, November 23, 2007 ‎Mods (hist) ‎[997 bytes] ‎Rumasc (Talk | contribs) (New page: Weapons and shields (hand slot equipment) can be modified through the introduction of various technological and magical elements, called Mods. These Mods are typically integrated into pre-...)
  • 11:02, November 23, 2007 ‎Armor (hist) ‎[1,491 bytes] ‎Rumasc (Talk | contribs) (New page: Armors are equipable items that give protection and other various advantages. An armor has two main stats, the Armor Value, which can be seen by the number in the grey helmet and the Shiel...)
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